Explore Physics and Motion

Students experiment with forces, gravity, and collisions to create dynamic obstacle courses.

Develop Computational Thinking

Developing player interactions and game logic strengthens coding and algorithmic problem-solving skills. Students must solve complex problems while making them accessible to players.

Leverage Data-Driven Design

 Iterating based on player feedback mirrors scientific experimentation and real-world product development.

About the course

This course will teach students how to create a game mode in which the player needs to vault through an environment in a race-against-the-clock-style gameplay to reach the finish line. Players will compete with each other to get to the finish line while interfering with one another to knock them off course!

Lead by Professor Corbin Reeves

Corbin is a Game Designer and Professor who has taught at multiple top Public and Private universities, with numerous students going on to get jobs at some of the leading gaming companies. After learning about Creatify’s mission, he joined the team as Chief Creative Officer to help build a platform Built by Educators for Creators. Outside of his work in education, Corbin has led a game studio for the past six years as CEO and Creative Director. At the same time, he is supporting the community by organizing IGDA Events for over 1000 game developers a month.

Curriculum

  1. 1

    Island Setup

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  2. 2

    Designing Your Obstacle Course

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    Introduction to Verse

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    Devices, Physics, and Hazards

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    Gameplay Mechanics with Verse

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    Visuals and Audio Enhancement

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    Playtesting and Iteration

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    Finalizing our Level

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    Bonus Tools!

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