
Explore Physics and Motion
Students experiment with forces, gravity, and collisions to create dynamic obstacle courses.

Develop Computational Thinking
Developing player interactions and game logic strengthens coding and algorithmic problem-solving skills. Students must solve complex problems while making them accessible to players.

Leverage Data-Driven Design
Iterating based on player feedback mirrors scientific experimentation and real-world product development.
About the course
This course will teach students how to create a game mode in which the player needs to vault through an environment in a race-against-the-clock-style gameplay to reach the finish line. Players will compete with each other to get to the finish line while interfering with one another to knock them off course!

Lead by Professor Corbin Reeves
Corbin is a Game Designer and Professor who has taught at multiple top Public and Private universities, with numerous students going on to get jobs at some of the leading gaming companies. After learning about Creatify’s mission, he joined the team as Chief Creative Officer to help build a platform Built by Educators for Creators. Outside of his work in education, Corbin has led a game studio for the past six years as CEO and Creative Director. At the same time, he is supporting the community by organizing IGDA Events for over 1000 game developers a month.
Curriculum
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1
Island Setup
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Island Setup Intro
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Setting up UEFN Creator account
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Launch UEFN
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Set up our Project
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Viewport Controls & User Interface
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Object Manipulation
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Landscapes
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Island Settings
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Version Control
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Optional Activity: Set Up Your Project
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Island Setup Quiz
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2
Designing Your Obstacle Course
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Level Design Primer
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Island Template Breakdown
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Test our Template!
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Level Build out Part 1
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Level Build out Part 2
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Level Build out Part 3
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Level Build out Part 4
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Level Build out Part 5
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Optional Activity: Assemble Your Level
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Level Design Quiz
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3
Introduction to Verse
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Introduction to Verse
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Creating a Verse Class
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Constants and Variables
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Functions and Logic Statements
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Optional Activity: Your First Script
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Loops
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Using your First Verse Device
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Optional Activity: Creating a Device
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Verse Quiz
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4
Devices, Physics, and Hazards
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Devices
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Physics Obstacles
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Propeller Platform
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Disappearing Tile
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Bumper Poles
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Cannon Ball Launcher
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Spinning Bar
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Punchy Gloves
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Watermelons and Expansion
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Optional Activity: Implementing Obstacles
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Hazard Devices
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Damage Volumes
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Devices Quiz
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5
Gameplay Mechanics with Verse
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Player Spawners and Checkpoint Devices
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Timers and Event-Binding
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Interactive Props
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Optional Activity: Implementing Interactables
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Scoring Mechanics
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Leaderboards Part 1
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Leaderboards Part 2
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Leaderboards Part 3
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Leaderboards Part 4
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Leaderboards Final
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Optional Activity: Implementing a Leaderboard
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Gameplay Mechanics Quiz
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6
Visuals and Audio Enhancement
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VFX Spawners
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Sound Cues and Audio Players
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Optional Activity: Custom VFX and Triggers
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VFX and Audio Quiz
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7
Playtesting and Iteration
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Running Playtest Sessions
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Optional Activity: Playtest Session
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Playtesting Quiz
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8
Finalizing our Level
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Polish and Refinement
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Optional Activity: Polish Your Game
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”Juicing” Up Your Game!
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Implementing 3D Assets from Outside UEFN
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Rewarding Your Players
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Optional Activity: Reward Your Players
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Finalizing Level Quiz
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9
Bonus Tools!
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Utilizing the Epic Developer Assistant
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(Included in full purchase)
Bring the future of STEM education to your program!
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$49.99